VisibilityEnabler

Inherits: VisibilityNotifier < CullInstance < Spatial < Node < Object

Enables certain nodes only when approximately visible.

Description

The VisibilityEnabler will disable RigidBody and AnimationPlayer nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself.

If you just want to receive notifications, use VisibilityNotifier instead.

Note: VisibilityEnabler uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. The heuristic is an implementation detail and may change in future versions. If you need precise visibility checking, use another method such as adding an Area node as a child of a Camera node and/or Vector3.dot.

Note: VisibilityEnabler will not affect nodes added after scene initialization.

Properties

bool

freeze_bodies

true

bool

pause_animations

true

Methods

bool

is_enabler_enabled ( Enabler enabler ) const

void

set_enabler ( Enabler enabler, bool enabled )

Enumerations

enum Enabler:

  • ENABLER_PAUSE_ANIMATIONS = 0 --- This enabler will pause AnimationPlayer nodes.

  • ENABLER_FREEZE_BODIES = 1 --- This enabler will freeze RigidBody nodes.

  • ENABLER_MAX = 2 --- Represents the size of the Enabler enum.

Property Descriptions

  • bool freeze_bodies

Default

true

Setter

set_enabler(value)

Getter

is_enabler_enabled()

If true, RigidBody nodes will be paused.


  • bool pause_animations

Default

true

Setter

set_enabler(value)

Getter

is_enabler_enabled()

If true, AnimationPlayer nodes will be paused.

Method Descriptions

Returns whether the enabler identified by given Enabler constant is active.


Sets active state of the enabler identified by given Enabler constant.