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This page is up to date for Godot 4.2
.
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Programowanie¶
Ta sekcja obejmuje języki programowania oraz główne funkcjonalności do pisania kodu Twoich gier w Godocie.
Here, you will find information that is not already covered in more specific sections. For instance, to learn about inputs, we recommend you to read Inputs.
Programming languages¶
The sections below each focus on a given programming language.
Core features¶
Some features are specific to the engine and are available in all supported languages. Whether you code in GDScript, C#, or another language, the pages below will help you make the most of Godot.
- Jak czytać dokumentacje Godot API
- Debugowanie
- Idle and Physics Processing
- Grupy
- Nodes and scene instances
- Funkcje możliwe do nadpisania
- Cross-language scripting
- Creating script templates
- Evaluating expressions
- Change scenes manually
- Instancing with signals
- Pausing games and process mode
- System plików
- Zasoby
- Singletons (Autoload)
- Using SceneTree
- Scene Unique Nodes