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GLTFDocumentExtension¶
Inherits: Resource < RefCounted < Object
Inherited By: GLTFDocumentExtensionConvertImporterMesh
GLTFDocument extension class.
Description¶
Extends the functionality of the GLTFDocument class by allowing you to run arbitrary code at various stages of GLTF import or export.
To use, make a new class extending GLTFDocumentExtension, override any methods you need, make an instance of your class, and register it using GLTFDocument.register_gltf_document_extension.
Note: Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the set_additional_data
and get_additional_data
methods in GLTFState or GLTFNode.
Tutorials¶
Methods¶
void |
_convert_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_node ) virtual |
_export_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual |
|
_export_post ( GLTFState state ) virtual |
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_export_preflight ( GLTFState state, Node root ) virtual |
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_export_preserialize ( GLTFState state ) virtual |
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_generate_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_parent ) virtual |
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_get_image_file_extension ( ) virtual |
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_get_saveable_image_formats ( ) virtual |
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_get_supported_extensions ( ) virtual |
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_import_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual |
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_import_post ( GLTFState state, Node root ) virtual |
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_import_post_parse ( GLTFState state ) virtual |
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_import_preflight ( GLTFState state, PackedStringArray extensions ) virtual |
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_parse_image_data ( GLTFState state, PackedByteArray image_data, String mime_type, Image ret_image ) virtual |
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_parse_node_extensions ( GLTFState state, GLTFNode gltf_node, Dictionary extensions ) virtual |
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_parse_texture_json ( GLTFState state, Dictionary texture_json, GLTFTexture ret_gltf_texture ) virtual |
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_save_image_at_path ( GLTFState state, Image image, String file_path, String image_format, float lossy_quality ) virtual |
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_serialize_image_to_bytes ( GLTFState state, Image image, Dictionary image_dict, String image_format, float lossy_quality ) virtual |
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_serialize_texture_json ( GLTFState state, Dictionary texture_json, GLTFTexture gltf_texture, String image_format ) virtual |
Method Descriptions¶
void _convert_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_node ) virtual
Part of the export process. This method is run after _export_preflight and before _export_preserialize.
Runs when converting the data from a Godot scene node. This method can be used to process the Godot scene node data into a format that can be used by _export_node.
Error _export_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual
Part of the export process. This method is run after _get_saveable_image_formats and before _export_post. If this GLTFDocumentExtension is used for exporting images, this runs after _serialize_texture_json.
This method can be used to modify the final JSON of each node.
Error _export_post ( GLTFState state ) virtual
Part of the export process. This method is run last, after all other parts of the export process.
This method can be used to modify the final JSON of the generated GLTF file.
Error _export_preflight ( GLTFState state, Node root ) virtual
Part of the export process. This method is run first, before all other parts of the export process.
The return value is used to determine if this GLTFDocumentExtension instance should be used for exporting a given GLTF file. If @GlobalScope.OK, the export will use this GLTFDocumentExtension instance. If not overridden, @GlobalScope.OK is returned.
Error _export_preserialize ( GLTFState state ) virtual
Part of the export process. This method is run after _convert_scene_node and before _get_saveable_image_formats.
This method can be used to alter the state before performing serialization. It runs every time when generating a buffer with GLTFDocument.generate_buffer or writing to the file system with GLTFDocument.write_to_filesystem.
Node3D _generate_scene_node ( GLTFState state, GLTFNode gltf_node, Node scene_parent ) virtual
Part of the import process. This method is run after _import_post_parse and before _import_node.
Runs when generating a Godot scene node from a GLTFNode. The returned node will be added to the scene tree. Multiple nodes can be generated in this step if they are added as a child of the returned node.
Note: The scene_parent
parameter may be null if this is the single root node.
String _get_image_file_extension ( ) virtual
Returns the file extension to use for saving image data into, for example, ".png"
. If defined, when this extension is used to handle images, and the images are saved to a separate file, the image bytes will be copied to a file with this extension. If this is set, there should be a ResourceImporter class able to import the file. If not defined or empty, Godot will save the image into a PNG file.
PackedStringArray _get_saveable_image_formats ( ) virtual
Part of the export process. This method is run after _convert_scene_node and before _export_node.
Returns an array of the image formats that can be saved/exported by this extension. This extension will only be selected as the image exporter if the GLTFDocument's GLTFDocument.image_format is in this array. If this GLTFDocumentExtension is selected as the image exporter, one of the _save_image_at_path or _serialize_image_to_bytes methods will run next, otherwise _export_node will run next. If the format name contains "Lossy"
, the lossy quality slider will be displayed.
PackedStringArray _get_supported_extensions ( ) virtual
Part of the import process. This method is run after _import_preflight and before _parse_node_extensions.
Returns an array of the GLTF extensions supported by this GLTFDocumentExtension class. This is used to validate if a GLTF file with required extensions can be loaded.
Error _import_node ( GLTFState state, GLTFNode gltf_node, Dictionary json, Node node ) virtual
Part of the import process. This method is run after _generate_scene_node and before _import_post.
This method can be used to make modifications to each of the generated Godot scene nodes.
Error _import_post ( GLTFState state, Node root ) virtual
Part of the import process. This method is run last, after all other parts of the import process.
This method can be used to modify the final Godot scene generated by the import process.
Error _import_post_parse ( GLTFState state ) virtual
Part of the import process. This method is run after _parse_node_extensions and before _generate_scene_node.
This method can be used to modify any of the data imported so far, including any scene nodes, before running the final per-node import step.
Error _import_preflight ( GLTFState state, PackedStringArray extensions ) virtual
Part of the import process. This method is run first, before all other parts of the import process.
The return value is used to determine if this GLTFDocumentExtension instance should be used for importing a given GLTF file. If @GlobalScope.OK, the import will use this GLTFDocumentExtension instance. If not overridden, @GlobalScope.OK