Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A visual shader node that represents a "varying" shader value.
Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.
String varying_name =
Name of the variable. Must be unique.
VaryingType varying_type =
Type of the variable. Determines where the variable can be accessed.