Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
An array of Cubemaps, stored together and with a single reference.
CubemapArrays are made of an array of Cubemaps. Like Cubemaps, they are made of multiple textures, the amount of which must be divisible by 6 (one for each face of the cube). The primary benefit of CubemapArrays is that they can be accessed in shader code using a single texture reference. In other words, you can pass multiple Cubemaps into a shader using a single CubemapArray.
Internally, Godot uses CubemapArrays for many effects, including the Sky if you set ProjectSettings.rendering/reflections/sky_reflections/texture_array_reflections to
To create such a texture file yourself, reimport your image files using the import presets of the File System dock.
Note: CubemapArray is not supported in the OpenGL 3 rendering backend.
create_placeholder ( ) const
Resource create_placeholder ( ) const
Creates a placeholder version of this resource (PlaceholderCubemapArray).