Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A custom global visual shader graph expression written in Godot Shading Language.
Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in VisualShaderNodeExpressions (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.