Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Provides parameters for PhysicsDirectSpaceState3D.intersect_point.
By changing various properties of this object, such as the point position, you can configure the parameters for PhysicsDirectSpaceState3D.intersect_point.
bool collide_with_areas =
true, the query will take Area3Ds into account.
bool collide_with_bodies =
true, the query will take PhysicsBody3Ds into account.
int collision_mask =
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.
RID exclude =
Vector3 position =
Vector3(0, 0, 0)
The position being queried for, in global coordinates.