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This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

EditorPlugin

Inherits: Node < Object

Used by the editor to extend its functionality.

Description

Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. See also EditorScript to add functions to the editor.

Note: Some names in this class contain "left" or "right" (e.g. DOCK_SLOT_LEFT_UL). These APIs assume left-to-right layout, and would be backwards when using right-to-left layout. These names are kept for compatibility reasons.

Tutorials

Methods

void

_apply_changes ( ) virtual

bool

_build ( ) virtual

void

_clear ( ) virtual

void

_disable_plugin ( ) virtual

void

_edit ( Object object ) virtual

void

_enable_plugin ( ) virtual

void

_forward_3d_draw_over_viewport ( Control viewport_control ) virtual

void

_forward_3d_force_draw_over_viewport ( Control viewport_control ) virtual

int

_forward_3d_gui_input ( Camera3D viewport_camera, InputEvent event ) virtual

void

_forward_canvas_draw_over_viewport ( Control viewport_control ) virtual

void

_forward_canvas_force_draw_over_viewport ( Control viewport_control ) virtual

bool

_forward_canvas_gui_input ( InputEvent event ) virtual

PackedStringArray

_get_breakpoints ( ) virtual const

Texture2D

_get_plugin_icon ( ) virtual const

String

_get_plugin_name ( ) virtual const

Dictionary

_get_state ( ) virtual const

String

_get_unsaved_status ( String for_scene ) virtual const

void

_get_window_layout ( ConfigFile configuration ) virtual

bool

_handles ( Object object ) virtual const

bool

_has_main_screen ( ) virtual const

void

_make_visible ( bool visible ) virtual

void

_save_external_data ( ) virtual

void

_set_state ( Dictionary state ) virtual

void

_set_window_layout ( ConfigFile configuration ) virtual

void

add_autoload_singleton ( String name, String path )

Button

add_control_to_bottom_panel ( Control control, String title )

void

add_control_to_container ( CustomControlContainer container, Control control )

void

add_control_to_dock ( DockSlot slot, Control control )

void

add_custom_type ( String type, String base, Script script, Texture2D icon )

void

add_debugger_plugin ( EditorDebuggerPlugin script )

void

add_export_plugin ( EditorExportPlugin plugin )

void

add_import_plugin ( EditorImportPlugin importer, bool first_priority=false )

void

add_inspector_plugin ( EditorInspectorPlugin plugin )

void

add_node_3d_gizmo_plugin ( EditorNode3DGizmoPlugin plugin )

void

add_resource_conversion_plugin ( EditorResourceConversionPlugin plugin )

void

add_scene_format_importer_plugin ( EditorSceneFormatImporter scene_format_importer, bool first_priority=false )

void

add_scene_post_import_plugin ( EditorScenePostImportPlugin scene_import_plugin, bool first_priority=false )

void

add_tool_menu_item ( String name, Callable callable )

void

add_tool_submenu_item ( String name, PopupMenu submenu )

void

add_translation_parser_plugin ( EditorTranslationParserPlugin parser )

void

add_undo_redo_inspector_hook_callback ( Callable callable )

EditorInterface

get_editor_interface ( )

PopupMenu

get_export_as_menu ( )

String

get_plugin_version ( ) const

ScriptCreateDialog

get_script_create_dialog ( )

EditorUndoRedoManager

get_undo_redo ( )

void

hide_bottom_panel ( )

void

make_bottom_panel_item_visible ( Control item )

void

queue_save_layout ( )

void

remove_autoload_singleton ( String name )

void

remove_control_from_bottom_panel ( Control control )

void

remove_control_from_container ( CustomControlContainer container, Control control )

void

remove_control_from_docks ( Control control )

void

remove_custom_type ( String type )

void

remove_debugger_plugin ( EditorDebuggerPlugin script )

void

remove_export_plugin ( EditorExportPlugin plugin )

void

remove_import_plugin ( EditorImportPlugin importer )

void

remove_inspector_plugin ( EditorInspectorPlugin plugin )

void

remove_node_3d_gizmo_plugin ( EditorNode3DGizmoPlugin plugin )

void

remove_resource_conversion_plugin ( EditorResourceConversionPlugin plugin )

void

remove_scene_format_importer_plugin ( EditorSceneFormatImporter scene_format_importer )

void

remove_scene_post_import_plugin ( EditorScenePostImportPlugin scene_import_plugin )

void

remove_tool_menu_item ( String name )

void

remove_translation_parser_plugin ( EditorTranslationParserPlugin parser )

void

remove_undo_redo_inspector_hook_callback ( Callable callable )

void

set_force_draw_over_forwarding_enabled ( )

void

set_input_event_forwarding_always_enabled ( )

int

update_overlays ( ) const


Signals

main_screen_changed ( String screen_name )

Emitted when user changes the workspace (2D, 3D, Script, AssetLib). Also works with custom screens defined by plugins.


project_settings_changed ( )

Emitted when any project setting has changed.

Deprecated. Use ProjectSettings.settings_changed instead.


resource_saved ( Resource resource )

Emitted when the given resource was saved on disc.


scene_changed ( Node scene_root )

Emitted when the scene is changed in the editor. The argument will return the root node of the scene that has just become active. If this scene is new and empty, the argument will be null.


scene_closed ( String filepath )

Emitted when user closes a scene. The argument is file path to a closed scene.


Enumerations