Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A base class for particle emitters.
Particle emitter nodes can be used in "start" step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.
bool mode_2d =
true, the result of this emitter is projected to 2D space. By default it is
false and meant for use in 3D space.