Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Imports a bitmap font in the BMFont (
Compared to ResourceImporterImageFont, ResourceImporterBMFont supports bitmap fonts with varying glyph widths/heights.
See also ResourceImporterDynamicFont.
bool compress =
true, uses lossless compression for the resulting font.
Array fallbacks =
List of font fallbacks to use if a glyph isn't found in this bitmap font. Fonts at the beginning of the array are attempted first.
int scaling_mode =
Font scaling mode.