Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Base editor for editing scripts in the ScriptEditor.
Base editor for editing scripts in the ScriptEditor. This does not include documentation items.
get_base_editor ( ) const
edited_script_changed ( )
Emitted after script validation.
go_to_help ( String what )
Emitted when the user requests a specific documentation page.
Emitted when the user requests to view a specific method of a script, similar to request_open_script_at_line.
name_changed ( )
Emitted after script validation or when the edited resource has changed.
replace_in_files_requested ( String text )
Emitted when the user request to find and replace text in the file system.
request_help ( String topic )
Emitted when the user requests contextual help.
Emitted when the user requests to view a specific line of a script, similar to go_to_method.
request_save_history ( )
Emitted when the user contextual goto and the item is in the same script.
search_in_files_requested ( String text )
Emitted when the user request to search text in the file system.
void add_syntax_highlighter ( EditorSyntaxHighlighter highlighter )
Adds a EditorSyntaxHighlighter to the open script.
Control get_base_editor ( ) const