Attention: Here be dragons

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Vector3i

A 3D vector using integer coordinates.

Description

A 3-element structure that can be used to represent 3D grid coordinates or any other triplet of integers.

It uses integer coordinates and is therefore preferable to Vector3 when exact precision is required. Note that the values are limited to 32 bits, and unlike Vector3 this cannot be configured with an engine build option. Use int or PackedInt64Array if 64-bit values are needed.

Note: In a boolean context, a Vector3i will evaluate to false if it's equal to Vector3i(0, 0, 0). Otherwise, a Vector3i will always evaluate to true.

Tutorials

Properties

int

x

0

int

y

0

int

z

0

Constructors

Vector3i

Vector3i ( )

Vector3i

Vector3i ( Vector3i from )

Vector3i

Vector3i ( Vector3 from )

Vector3i

Vector3i ( int x, int y, int z )

Methods

Vector3i

abs ( ) const

Vector3i

clamp ( Vector3i min, Vector3i max ) const

float

length ( ) const

int

length_squared ( ) const

int

max_axis_index ( ) const

int

min_axis_index ( ) const

Vector3i

sign ( ) const

Vector3i

snapped ( Vector3i step ) const

Operators

bool

operator != ( Vector3i right )

Vector3i

operator % ( Vector3i right )

Vector3i

operator % ( int right )

Vector3i

operator * ( Vector3i right )

Vector3

operator * ( float right )

Vector3i

operator * ( int right )

Vector3i

operator + ( Vector3i right )

Vector3i

operator - ( Vector3i right )

Vector3i

operator / ( Vector3i right )

Vector3

operator / ( float right )

Vector3i

operator / ( int right )

bool

operator < ( Vector3i right )

bool

operator <= ( Vector3i right )

bool

operator == ( Vector3i right )

bool

operator > ( Vector3i right )

bool

operator >= ( Vector3i right )

int

operator [] ( int index )

Vector3i

operator unary+ ( )

Vector3i

operator unary- ( )


Constants

AXIS_X = 0

Enumerated value for the X axis. Returned by max_axis_index and min_axis_index.

AXIS_Y = 1

Enumerated value for the Y axis. Returned by max_axis_index and min_axis_index.

AXIS_Z = 2

Enumerated value for the Z axis. Returned by max_axis_index and min_axis_index.

ZERO = Vector3i(0, 0, 0)

Zero vector, a vector with all components set to 0.

ONE = Vector3i(1, 1, 1)

One vector, a vector with all components set to 1.

MIN = Vector3i(-2147483648, -2147483648, -2147483648)

Min vector, a vector with all components equal to INT32_MIN. Can be used as a negative integer equivalent of Vector3.INF.

MAX = Vector3i(2147483647, 2147483647, 2147483647)

Max vector, a vector with all components equal to INT32_MAX. Can be used as an integer equivalent of Vector3.INF.

LEFT = Vector3i(-1, 0, 0)

Left unit vector. Represents the local direction of left, and the global direction of west.

RIGHT = Vector3i(1, 0, 0)

Right unit vector. Represents the local direction of right, and the global direction of east.

UP = Vector3i(0, 1, 0)

Up unit vector.

DOWN = Vector3i(0, -1, 0)

Down unit vector.

FORWARD = Vector3i(0, 0, -1)

Forward unit vector. Represents the local direction of forward, and the global direction of north.

BACK = Vector3i(0, 0, 1)

Back unit vector. Represents the local direction of back, and the global direction of south.


Property Descriptions

int x = 0

The vector's X component. Also accessible by using the index position [0].


int y = 0

The vector's Y component. Also accessible by using the index position [1].


int z = 0

The vector's Z component. Also accessible by using the index position [2].


Constructor Descriptions

Vector3i Vector3i ( )

Constructs a default-initialized Vector3i with all components set to 0.


Vector3i Vector3i ( Vector3i from )

Constructs a Vector3i as a copy of the given Vector3i.


Vector3i Vector3i ( Vector3 from )

Constructs a new Vector3i from the given Vector3 by truncating components' fractional parts (rounding towards zero). For a different behavior consider passing the result of Vector3.ceil, Vector3.floor or Vector3.round to this constructor instead.


Vector3i Vector3i ( int x, int y, int z )

Returns a Vector3i with the given components.


Method Descriptions

Vector3i abs ( ) const

Returns a new vector with all components in absolute values (i.e. positive).


Vector3i clamp ( Vector3i min, Vector3i max ) const

Returns a new vector with all components clamped between the components of min and max, by running @GlobalScope.clamp on each component.


float length ( ) const

Returns the length (magnitude) of this vector.


int length_squared ( ) const

Returns the squared length (squared magnitude) of this vector.

This method runs faster than length, so prefer it if you need to compare vectors or need the squared distance for some formula.


int max_axis_index ( ) const

Returns the axis of the vector's highest value. See AXIS_* constants. If all components are equal, this method returns AXIS_X.


int min_axis_index ( ) const

Returns the axis of the vector's lowest value. See AXIS_* constants. If all components are equal, this method returns AXIS_Z.


Vector3i sign ( ) const

Returns a new vector with each component set to 1 if it's positive, -1 if it's negative, and 0 if it's zero. The result is identical to calling @GlobalScope.sign on each component.


Vector3i snapped ( Vector3i step ) const

Returns a new vector with each component snapped to the closest multiple of the corresponding component in step.


Operator Descriptions

bool operator != ( Vector3i right )

Returns true if the vectors are not equal.


Vector3i operator % ( Vector3i right )

Gets the remainder of each component of the Vector3i with the components of the given Vector3i. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using @GlobalScope.posmod instead if you want to handle negative numbers.

print(Vector3i(10, -20, 30) % Vector3i(7,